Developer Comments: The interaction between Feeling the Burn and effects that triggered off Rocket Hammer damage proved to be too strong, so we're removing it while giving some small improvements to some underutilized powers and items.
Barrier Reconstruction - Power
Feeling the Burn - Power
Dampener Grip – Epic Weapon Hero Item
Developer comments: To compensate for the buff to Reinhardt's Fire Strike in Core Overwatch, we're decreasing the burst potential of Reinhardt's Fire Strike build and normalizing the max projectile speed Fire Strike can reach. We're also tuning down Reinhardt's Melee build to be a bit more counterable, which is performing too consistently given the high payoff of the build.
Smashing - Power
To Me, My Friends! - Power
Wilhelmwagen - Power
Rocket Strike - Epic Hero Ability Item
Chimera's Maw - Rare Hero Ability Item
Developer Comments: Reinhardt has been overperforming, especially at lower levels. We're tuning down some of the powers that are most difficult to counterplay, such as Melee Reinhardt feeling inescapable due to his crazy amount of Move Speed or being one shot by an Impact Burst Fire Strike. As an important known issue with this balance change, the Move Speed per stack is currently not represented correctly on the tooltip but it is functionally set to 2%. This will be fixed in a future update.
Impact Burst – Power
Smashing – Power
Developer Comments: Reinhardt had a higher rate of earning Cash from damage and healing due to his range. However, Reinhardt has been overperforming and making a bit too much Cash so we’re pulling this back a bit.
Fiery Uptake
Crusader’s Fire
Shield Slam
Developer Comments: Reinhardt recently saw some street racing anime and has become so obsessed with it that he has learned to drift.
Developer Comments: We’re making improvements to several of Reinhardt's perks to increase their usability in various situations.
Developer Comments: This is just some fine tuning for the barrier health and regeneration rate as it had become slightly too tough to break through.
Developer Comments: One of the core design goals for Reinhardt is to be the hero that shields his team. In the past we've reduced the barrier health significantly in order to improve other offensive aspects of his kit to better fit the fast-paced gameplay of Overwatch 2, but perhaps it was too much. We still want to avoid barriers feeling mandatory due to how useful they can be and keep tank diversity at a healthy level. However, with this patch looking at the tank role in particular, we're increasing Reinhardt's barrier health again and will evaluate further.
Reinhardt Comment: HAHA! THIS IS JUST LIKE PING PONG! WATCH THIS, BRIGITTE! I WILL BE ENTERING THE CHAMPIONSHIP THIS YEAR!
Added the hero-specific option:
Developer Comments: We are increasing Reinhardt's barrier uptime to help him better protect his allies. We'll be keeping an eye on this, as we want to avoid situations where players feel like they are always shooting at barriers.
Added the Hero-Specific Options:
Developer Comment: Reinhardt has been overperforming after the recent increases to his offensive capabilities. Those changes have been playing well, so to adjust his overall power, we’re reducing his overall health through this armor reduction.
Developer Comment: In similar fashion to Roadhog's Chain Hook combo changes last season, we'd generally like to avoid heroes in the Tank role from killing enemies in one shot. Earthshatter direct hit damage is being reduced with that goal in mind. In most cases, targets on the receiving end would die anyway during the knockdown stun, but it does open up some potential for their allies to intervene.
For now, we're fine with Charge pin staying lethal to many characters due to the difficulty and risk involved. The Fire Strike damage increase does mean it could once again one-shot when combined with Baptiste's Amplification Matrix, but that requires an ultimate combo with another hero. We'll see how it plays out and adjust if necessary.
The Rocket Hammer knockback reduction sounds like a loss of power though it is actually aiming to reduce the number of times Reinhardt accidentally knocks enemies out of his melee range.